PAMETNA HRVATSKA Otokar Crnalić, powered by Janaf
Imagine buying a hundred-kilo ceramic table, hauling it up three flights of stairs, assembling it, and only then realizing it doesn't quite fit your living room. The store offers a return, but with a 20% restocking fee and the monumental task of disassembling and moving it again. This exact scenario led Otokar Crnalić to a realization: there had to be a better way to visualize furniture in a space before purchase. He built Art Division to solve this problem, not with another cumbersome app, but with web-based augmented reality that simply works in a browser. Crnalić, an experienced technologist, shares the journey from a personal frustration to developing a solution that sidesteps common user and business hurdles. He explains why a harder technical path—building for the web instead of a dedicated app—ultimately created a more accessible and commercially viable product. You will walk away with a clearer understanding of how solving a very specific, tangible problem can lead to a broader market, and why sometimes, the simpler user experience demands the more complex engineering.