TEHNOBIZ Nikola Stolnik
The conversation begins not with market analysis, but with the practical problem of bad weather in Dublin. Nikola Stolnik, then working for Google, found himself competing in video games with colleagues from Amazon, LinkedIn, and Facebook, simply as a dynamic way to socialize. This personal need for connection and structured play, rather than a business plan, birthed Good Game Global. Today, Good Game stands at the intersection of competitive video gaming and corporate social responsibility, building a profitable enterprise out of what started as a casual tech-community gathering. You might hear often that the gaming market is larger than film and music combined, but Nikola puts it more plainly: "The market is seven and a half billion people. If you exclude babies and those over eighty, everyone else can play, and playing is simply entertainment." This conversation explores how a self-sustaining business model emerged from charity events, the unexpected pivot required by a global pandemic, and what it truly means to be a professional in a sport still battling outdated perceptions. You will walk away reconsidering what constitutes a 'market' and how an industry often dismissed as niche can be built on universal human needs.